It will now be shipped in version 2023.2. Support for the Setting Sync plugin that we were planning for the last release had to be postponed. We’re also planning to build on the implementation of visualizers for string variables that premiered in Rider 2023.1 with the addition of visualizers for in-memory images (bmp, png, etc.).īased on the feedback our team got at the GDC, we’re also planning to improve discoverability and implement enhancements to the Parallel Stacks tab for C++. This functionality will allow you to debug the assembly code along with the source code, reading them side by side. One of these improvements is the addition of disassembly on demand for C++ debugger in Rider. There are several improvements planned for your debugging experience with Unreal Engine solutions. Unreal Engine Performance improvementsĪ significant portion of our resources for this release cycle will be dedicated to various performance improvement efforts, including the optimization of Blueprint indexing. This time around, we are going to improve the code editing experience around ShaderLab, including code completion, typing assists, navigation, and integration with C# code. ShadersĪ long time ago, back in Rider 2020.2, we introduced a number of improvements pertaining to HLSL support. As we go along, our goal is to improve the code editing experience around C# and the UXML part of UIElements, too. uss files and support custom properties for. With our next release, we’re going to clean up red code in. UIElementsīeginning with Unity 2022.2, UIElements is the standard way of writing UI extensions. A closer look will also be paid to entities journaling. Aside from that, we’re working on providing better visualization for arrays, buffers, and even filters. Each case is quite specific, so if you experience any issues with DOTS debugging, please report them to us. We know that there are issues surrounding unsafe code debugging. Rider will soon be able to filter out irrelevant items from generated counterparts in code completion, as well as provide you with more useful live templates and simplify writing new queries.Īnother area of focus for us is the debugging experience for DOTS. With Rider 2023.2, we are going to continue to improve the code editing experience for this technological stack. Our latest major release introduced support for Unity’s DOTS. Game development Unity Continued DOTS support NET framework right from the solution wizard. The ability to install or update to the latest version of the.Streamlined creation of custom templates.More intuitive grouping of project templates by framework with the ability to specify the target technology in the settings inside the template.Implementing Advanced settings for precise tailoring of template parameters.New Solution wizardĪ lot of work during this release cycle will be dedicated to improving the workflow for setting up a new solution. Although significant work has been done to address the reported issues, the main toolbar and color themes still require additional attention and that’s what we’ll be focusing on during this release cycle. Based on the feedback we got for the 2023.1 release, the main areas for improvement are the color themes, the main toolbar, build and solution configuration layout, and the debugger. The team continues to work on perfecting the new UI for Rider. For Rider 2023.2, we’re reworking the Build tool window, both in terms of performance and UX/UI, to make the experience of building solutions with the IDE noticeably faster and smoother. Not only did it take more time and memory than it had to, but the IDE would occasionally freeze once the job was completed, making it impossible to investigate the technical insights of the build. Reworked Build tool windowīuilding solutions containing multiple projects has historically been one of the most CPU- and memory-intensive tasks for Rider. NET languages from ReSharper, you may want to check out this blog post for more information on the upcoming language features. Since Rider gets its code inspection capabilities for. Rider already has feature-rich support of primary constructors for record declarations, and we’re now working hard to extend this support to ordinary classes and structs, now that primary constructors are allowed in C# 12. With our next release we’re looking at the C# 12 feature preview. Now let’s dive in! Language support and improvements Keep in mind that these plans are subject to change, and some features and improvements may need to be postponed to a future release.Īlso, be sure to check out the ReSharper 2023.2 roadmap, as some of those features will be making their way to Rider, too. As we prepare for the start of the Early Access Program (EAP) for Rider 2023.2, now seems like the perfect time to share our plans for this upcoming release.
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